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osu! Taiko World Cup 2014

TWC 2014 logo

The osu! Taiko World Cup 2014 (TWC 2014) was a country-based osu!taiko tournament hosted by the osu! team. It was the fourth instalment of the osu!taiko World Cup.

Tournament schedule

Event Timestamp
Registration phase 2014-01-16/2014-01-26
Live drawings 2014-02-01 (13:00 UTC)
Group stage 2014-02-07/2014-02-09
Round of 16 2014-02-15/2014-02-16
Quarterfinals 2014-02-22/2014-02-23
Semifinals 2014-03-01/2014-03-02
Finals week 1 2014-03-08/2014-03-09
Finals week 2 2014-03-15

Prizes

Placing Prize(s)
Gold crown 6 months of osu!supporter, unique profile badge, TWC trophy
Silver crown 3 months of osu!supporter
Bronze crown 1 month of osu!supporter

TWC 2014 winner badge

Organisation

The Taiko World Cup 2014 was run by various community members.

Position Member(s)
Manager Loctav, p3n
Mappool selector OnosakiHito
Streamer shARPII
Commentator deadbeat, Dolphin, Mr Color, OnosakiHito, ztrot
Statistician Marcin

Participants

Groups

Group A Group B Group C Group D
Brazil China France United States
Malaysia South Korea Argentina Chile
Japan Spain Ukraine Philippines
Germany Singapore Canada Poland
Sweden United Kingdom Russian Federation Hong Kong

TWC 2014 bracket

Podium

This competition has come to an end and resulted in the following podium:

Mappools

Finals

This mappool was played during the Finals week 1 and Finals week 2.

Download the mappack here! (168 MB)

Semifinals

Download the mappack here! (153 MB)

Quarterfinals

Download the mappack here! (146 MB)

Round of 16

Download the mappack here! (169 MB)

Group stage

Download the mappack here! (211 MB)

Ruleset

Tournament rules

  1. The osu! Taiko World Cup is a country-based 3v3 team tournament.
  2. The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
    • One map will be given as tiebreaker map. This map will only be played in case of a tie.
    • There will also be a Hidden, HardRock, DoubleTime and FreeMod bracket.
  3. Match schedule will be settled by Tournament Management (see below).
  4. If no staff or referee is available, the match will be postponed.
  5. Failed player's score do not get added to the team score.
  6. Use of the Visual Settings options are allowed.
  7. If the game ends in a draw, the game will be nullified.
  8. If a player disconnects, they get treated as if they failed the map.
  9. Maps cannot be reused in the same match unless the game was nullified.
  10. If less than 3 players attend, the maximum time the match can be postponed is 10 minutes.
  11. Exchanging players during a match is allowed.
    • You may exchange only one player once per map.
  12. Lag is not a valid reason to nullify a map.
  13. In Group stage, 'Win by default' will be considered as win by 4:0, +1.0 score difference ratio.
  14. Unexpected incidences are handled by the tournament management.
  15. Any modification of these rules will be announced.

Tournament registration

  1. Your team needs at least 3 players to participate.
    • The maximum team size is 6.
    • You must specify a captain who will represent the team.
  2. Each team represents a nation. You must form a team with players from the same country.
  3. For team sign ups, fill out this form. Then, verify your registration by sending a PM to Loctav titled “TWC Registration”
    • Captains may change their setup by notifying the management.
    • You get a confirmation reply in case your registration successfully arrived. Your registration is in pending then.
  4. To ensure valid and serious registrations, any registration and change will be checked by the Tournament Management.
  5. The total amount of teams is 20.
  6. All successfully registered teams will be published after Registration Phase.
    • Captains will get notified in case their roster has been accepted or rejected.
  7. Mapset selectors may not participate as a player in this tournament.

Stage instructions

  1. In the first stage (Group Stage), the teams will be divided into 4 groups of 5 teams.
  2. All the teams from each group will face each other.
  3. Rankings of each group are determined by sorting the results of each team's performance in the following priority:
    1. Most matches won.
    2. Have higher {(the number of maps won) - (the number of maps defeated)}.
    3. Most maps won.
    4. Have higher ∑{(total score difference) / (maximum score)}.
    5. Winner of the rematch.
  4. The top 4 teams of each group will move on to the Knock-Out Stages.
  5. Following stages are Knock-Out Stages. This means that the winner moves to the next stage and the losing team gets kicked out of the tournament.
  6. Winning conditions:
    • In Group Stage, you need to win 4 maps to win a match. (Best-of-7)
    • In the Round of 16 and the Quarterfinals, you need to win 5 maps to win a match. (Best-of-9)
    • In Semifinals and Finals, you need to win 6 maps to win a match. (Best-of-11)

Match instructions

  1. A referee will create a multiplayer room 20 minutes in advance. Players must gather during this period.
    • The room will be locked. The password and multiplayer invite will be sent to the two captains as soon as possible.
    • Room settings are Taiko, Team-Vs., Win Condition: 'Score'. Room name must be "Taiko World Cup 2014: TeamBlue vs TeamRed"
    • The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
  2. Players are free to select up to two warm-up maps.
  3. Map selection will alternate between each captain selecting a map out of the map pool. Each captain must use !roll once in #multiplayer to determine which team selects first.
    • The captains may select maps out of the NoMod and FreeMod bracket freely.
    • Selection out of mod-specific brackets is limited. Each captain may only select one map from each mod-restricted bracket during the match.
      • Selection out of FreeMod bracket is unlimited.
    • In case of a tie, the tiebreaker map must be played.
  4. Results will be published via Statistics site.

Mappool instructions

  1. There will be 1 mappool for the Group Stage, 1 mappool for Round 16, 1 mappool for the Quarter-finals, 1 mappool for the Semi-finals and 1 mappool for the Finals.
  2. Each mappool consists of 5 brackets: NoMod, Hidden, HardRock, DoubleTime and FreeMod
  3. Each mappool consists of 23 maps in total.
  4. Each mappool has one tiebreaker
  5. The NoMod bracket will be played with no modes activated.
  6. The Hidden, HardRock and DoubleTime bracket will be played with the respective modes activated.
  7. The FreeMod bracket will have FreeMod activated. Every individual player can pick Hidden, HardRock or no mod at all. Players must not select more than one mod.
    • When playing a FreeMod map, at least one player of each team must have one mode activated.
  8. The tiebreaker will be played under FreeMod conditions.
    • When playing the tiebreaker, no one needs to have a mode activated.
  9. The size of the NoMod bracket will be:
    • 10 in Group Stage
    • 6 in Knock-Out Stages
  10. The size of the mod-specific brackets will be:
    • 3 in Group Stage
    • 4 in Knock-Out Stages

Scheduling instructions

  1. Each stage will be held on a single weekend
  2. Matches in Group Stage may overlap.
  3. All Knock-Out Stages will be held on either Saturday or Sunday (refer to Tournament Schedule).
  4. Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage.(e.g. on the 2nd Feb for Group Stage). Tournament Management will try to create the schedule to respect the participant's time zone.
  5. Captains are responsible for their teams availability. The greater team size exists to ensure every team can provide at least three players for each match. If teams can not provide three players for a match, the match will be considered forfeited.