wiki

Indonesia Convert Cup Open 2022

Indonesia Convert Cup Open 2022 logo

The Indonesia Convert Cup Open 2022 (ICCO 2022) was a double-elimination 1v1 osu!catch tournament hosted by Urabe Mikoto in which all the beatmaps were converts from the osu! game mode. Despite its name, the tournament was open to all players from all ten ASEAN member states as well as Timor-Leste, New Zealand, and Australia with 3,000 play count or more in the osu!catch game mode to their name. It was regarded as the third instalment of the Indonesia Convert Cup tournament series.

Tournament schedule

Event Timestamp
Registration phase 2022-09-22/2022-10-02
Screening phase 2022-10-03/2022-10-09
Qualifiers 2022-10-10/2022-10-16
Round of 32 2022-10-17/2022-10-23
Round of 16 2022-10-24/2022-10-30
Quarterfinals 2022-10-31/2022-11-06
Semifinals 2022-11-07/2022-11-13
Finals (week 1) 2022-11-14/2022-11-20
Finals (week 2) 2022-11-21/2022-11-27

Prizes

Placing Prize(s)
Gold crown 30 USD, unique profile badge
Silver crown 20 USD
Bronze crown 10 USD

Indonesia Convert Cup Open 2022 winner badge

Organisation

ICCO 2022 was run by various osu! community members from Indonesia and beyond.

Participants

Listed below are the players who managed to qualify into the Round of 32 (along with their seed number and average map rank combined across each Qualifier beatmap) out of 39 registered players in total.

Seed no. Player Avg. map rank
1 Chroneko 2.88
2 Netamaru 3.75
3 chickennando 4.88
4 () Henrick 6.13
5 Chiya-- 6.75
6 Nekuro 8.88
7 Golterboose 9.25
8 Galaxi 10.25
9 -Rustyy 11.63
10 Shurelia 12.25
11 EpanPan 12.88
12 KWYJIBO 13.38
13 Dedot 14.50
14 Sololiquy 14.63
15 TheTixTop 16.75
16 [MY]error_exe 17.50
17 pandaBear 17.88
18 Kukkai 17.88
19 Mamat 17.88
20 Geniance 18.63
21 RAISE MY SWORD 19.75
22 Mixuri 19.88
23 Asteristia 21.00
24 DTNLRiki 22.75
25 Zvenx 23.13
26 Mochi - 23.13
27 Kinora 26.25
28 -HyperDream 26.25
29 Fisicia 26.63
30 -Isla- 29.13
31 Chloebe 29.25
32 Cera- 29.75

Podium

ICCO 2022 podiumICCO 2022 podium

Mappools

Finals (week 2)

Download the mappack here! (199 MB)

Finals (week 1)

Download the mappack here! (119 MB)

Semifinals

Download the mappack here! (97 MB)

Quarterfinals

Download the mappack here! (90 MB)

Round of 16

Download the mappack here! (81 MB)

Round of 32

Download the mappack here! (95 MB)

Qualifiers

Download the mappack here! (56 MB)

Match results

Finals (week 2)

Saturday. 26 November 2022:

Bracket Player 1 Player 2 Match link
Lower Henrick () 7 1 Chroneko #1

Sunday, 27 November 2022, Grand Final:

Bracket Player 1 Player 2 Match link
Grand Final Netamaru 5 7 () Henrick #1
Grand Final (bracket reset) Henrick () 3 7 Netamaru #1

Finals (week 1)

Saturday. 19 November 2022:

Bracket Player 1 Player 2 Match link
Lower Chroneko 7 0 EpanPan #1

Sunday, 20 November 2022:

Bracket Player 1 Player 2 Match link
Upper Henrick () 1 7 Netamaru #1
Lower chickennando 7 0 Chiya-- #1

Monday, 21 November 2022:

Bracket Player 1 Player 2 Match link
Lower chickennando 5 7 Chroneko #1

Semifinals

Friday, 11 November 2022:

Bracket Player 1 Player 2 Match link
Lower Chiya-- 6 0 Mamat #1
Lower -Rustyy 2 6 Shurelia #1

Saturday, 12 November 2022:

Bracket Player 1 Player 2 Match link
Upper Netamaru 6 5 chickennando #1
Lower EpanPan 6 0 RAISE MY SWORD #1
Lower Chiya-- 6 2 Shurelia #1
Lower Golterboose 0 6 Sololiquy win by default

Sunday, 13 November 2022:

Bracket Player 1 Player 2 Match link
Lower EpanPan 6 2 Sololiquy #1
Upper Chroneko 1 6 () Henrick #1

Quarterfinals

Friday, 4 November 2022:

Bracket Player 1 Player 2 Match link
Lower RAISE MY SWORD 6 5 Kukkai #1
Lower Dedot 5 6 Asteristia #1
Lower Mamat 6 0 Galaxi win by default
Lower Kinora 0 6 [MY]error_exe win by default

Saturday, 5 November 2022:

Bracket Player 1 Player 2 Match link
Lower pandaBear 3 6 Mixuri #1
Lower Zvenx 1 6 Sololiquy #1
Upper Netamaru 6 2 Golterboose #1
Lower [MY]error_exe 3 6 Mamat #1

Sunday, 20 November 2022:

Bracket Player 1 Player 2 Match link
Lower Shurelia 6 0 Geniance #1
Upper Chroneko 6 0 -Rustyy #1
Upper Henrick () 6 0 Chiya-- #1
Lower TheTixTop 1 6 KWYJIBO #1
Lower Sololiquy 6 3 Mixuri #1
Upper chickennando 6 2 EpanPan #1
Lower Shurelia 6 5 KWYJIBO #1
Lower RAISE MY SWORD 6 0 Asteristia win by default

Round of 16

Friday, 28 October 2022:

Bracket Player 1 Player 2 Match link
Lower Cera- 0 5 [MY]error_exe #1
Lower -HyperDream 0 5 KWYJIBO #1
Upper EpanPan 5 0 Kinora win by default
Lower Galaxi 5 0 DTNLRiki win by default

Saturday, 29 October 2022:

Bracket Player 1 Player 2 Match link
Upper Chroneko 5 0 pandaBear #1
Lower Mochi - 0 5 Asteristia #1
Upper Henrick () 5 0 Dedot #1
Lower Chloebe 2 5 Kukkai #1
Upper Golterboose 5 3 Shurelia #1
Lower Mixuri 5 0 Nekuro win by default
Lower Sololiquy 5 0 -Isla- win by default

Sunday, 30 October 2022:

Bracket Player 1 Player 2 Match link
Upper Chiya-- 5 0 RAISE MY SWORD #1
Lower Fisicia 2 5 Geniance #1
Upper Netamaru 5 3 TheTixTop #1
Upper Zvenx 1 5 -Rustyy #1
Upper chickennando 5 0 Mamat #1

Round of 32

Friday, 21 October 2022:

Bracket Player 1 Player 2 Match link
Upper EpanPan 5 4 Mixuri #1
Upper KWYJIBO 3 5 RAISE MY SWORD #1
Upper -Rustyy 5 1 DTNLRiki #1
Upper Chroneko 5 2 Cera- #1

Saturday, 22 October 2022:

Bracket Player 1 Player 2 Match link
Upper Galaxi 4 5 Zvenx #1
Upper Shurelia 5 3 Asteristia #1
Upper Chiya-- 5 1 HyperDream #1
Upper Golterboose 5 0 Mochi - #1
Upper [MY]error_exe 2 5 pandaBear #1
Upper Henrick () 5 1 Fisicia #1
Upper TheTixTop 5 0 Kukkai win by default

Sunday, 23 October 2022:

Bracket Player 1 Player 2 Match link
Upper Sololiquy 4 5 Mamat #1
Upper chickennando 5 0 -Isla- #1
Upper Netamaru 5 1 Chloebe #1
Upper Dedot 5 1 Geniance #1

Ruleset

General rules

  1. Beatmap scoring is based on ScoreV2.
  2. The mappools for each round will be announced by the tournament management in advance before the actual matches take place.
    • All beatmaps in the tournament will feature songs that are related to video games in one way or another.
  3. Match schedules will be predetermined by the tournament management. If there are any players who are unable to attend the current schedule for any reason, all other affected players may apply and settle for a reschedule at the #scheduling channel in the tournament's Discord server.
  4. A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
  5. If a player does not show up within 10 minutes of the start time, their opponent wins by default.
  6. If no staff or referee is available, the match will be postponed.
  7. NoFail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards players who perform better in general during the course of the beatmap regardless of their remaining health at the end.
  8. If a player disconnects, the referee will note the score the player had achieved at the end of the beatmap directly from their PC and adjust the outcome of the pick accordingly.
  9. Lag is not a valid reason to nullify a beatmap.
  10. If any problems during the match occur, the tournament management will make a decision based on the referee's report.
  11. It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
    • If a player is found to be engaging in an act that is deemed to be distasteful or provocative, the corresponding player may be disqualified right away from the tournament and/or blacklisted from future iterations of the tournament by the tournament management.
    • Usage of any tools or programs that are against the osu! community rules is strictly prohibited and will be straight up reported to the osu! team at will.

Tournament registration

  1. All interested players are required to register into the tournament individually through this form.
    • In order to be eligible to play in the tournament, a player must either:
      • Have the flag of any of the ten ASEAN member states ( Brunei Darussalam, Cambodia, Indonesia, Laos, Malaysia, Myanmar, The Philippines, Singapore, Thailand, and Vietnam) or the flag of either Timor-Leste, New Zealand, and Australia bound to their osu! account, or
      • Be in possession of a valid identity document (i.e. passport or ID card) issued by one of the aforementioned countries.
  2. To ensure that all incoming registrations are serious and valid, every registered player will be checked in detail by the tournament management.
  3. The list of players who are deemed to be eligible to compete in the tournament will be published by the tournament management after the registration phase has ended.
  4. Testplayers, referees, and mappool selectors may not participate as players in this tournament.

Round-specific rules

Qualifier rules

  1. Each player will have to sign up to one of the Qualifier lobbies that have been scheduled and prepared by the tournament management in advance.
  2. In the lobby, all players will have to consecutively play all of the eight Qualifier beatmaps in the order of NM1 -> NM2 -> HD1 -> HD2 -> HR1 -> HR2 -> DT1 -> DT2.
  3. Players are not allowed to ban any beatmaps in the Qualifiers.
  4. Players are not allowed to join (or register for) more than one Qualifier lobby.
  5. Based on their performance in the Qualifiers, players will be ranked based on their average rank combined across each Qualifier beatmap.
  6. 32 players with the highest average rank overall will advance to the knock-out stages.
    • If there are two (or more) players who share the same average rank, the player holding the higher total score combined from all eight Qualifier beatmaps will be placed in the higher seed.
  7. Failure to attend in any of the predetermined Qualifier lobbies will result in an instant elimination from the tournament.

Knock-out stage rules

  1. The 32 players who managed to get through from the Qualifiers will be matched to each other based on their Qualifiers seeding.
  2. Players will compete against each other using the double-elimination system.
  3. The double-elimination system works as follows:
    • Players who lose in the upper bracket can still play again on the lower bracket.
    • Players who lose in the lower bracket will be eliminated from the tournament.
    • In the Grand Final, the winner of the the upper bracket will only need to win a single match against their opponent in order to claim the championship title. The winner of the lower bracket, however, will need to win two matches and enforce a bracket reset against their opponent in order to claim the championship title.
  4. Players who can compete in the next round are determined by:
    • In the Round of 32 and the Round of 16, each player needs to win 5 points in order to win a match. (Best of 9)
    • In the Quarterfinals and the Semifinals, each player needs to win 6 points in order to win a match. (Best of 11)
    • In both of the Finals weeks, each player needs to win 7 points in order to win a match. (Best of 13)
    • Whether there are players who are declared to win the match by default.
    • Whether there are players who are disqualified from the tournament.

Match instructions

  1. Each player must use the !roll command once in the multiplayer lobby in order to determine the banning and picking order.
    • The winner of the !roll gets to determine who gets the first pick and the second ban.
    • The loser of the !roll gets the opposite by default.
    • This rule does not apply in the Qualifier lobbies.
  2. Each player has to ban one beatmap from the corresponding mappool. These beatmaps will not be allowed to be picked by any player during the entire match.
    • Barring the tiebreaker, there are no restrictions as to which maps may and may not be banned in a match.
    • Banning does not apply in the Qualifier lobbies.
  3. Each player is free to select one warm-up beatmap. Using beatmaps with questionable content is prohibited.
    • Warm-ups do not apply in the Qualifier lobbies.
  4. There will be no dedicated FreeMod picks in the tournament. However, when playing a map from the HardRock or DoubleTime pool, Hidden can be used optionally on top of the corresponding mod by any player.
  5. In the case of a tiebreaker, the tiebreaker map will be played with the FreeMod option enabled which allows players to play the tiebreaker map with Easy, HardRock, Hidden, or any possible combinations of the three mods should they wish to.
    • Playing the tiebreaker map with a mod is not mandatory.
  6. The results of each match and any other relevant information regarding the match will be noted by the referee after the match has been concluded.