wiki
Requested page is not yet translated to the selected language (Deutsch). Showing English version.

osu! Indonesia Tournament #10 (2020)

OIT 2020 logo

The osu! Indonesia Tournament #10 (2020) (OIT 2020) was an Indonesian double-elimination 1v1 osu! tournament hosted by Fre and co-hosted by Niva, Senritsu, and Rayhan Hamil. It was the 10th iteration of the tournament series.

Tournament schedule

Event Timestamp
Registration phase 2020-02-03/2020-02-16
Screening phase 2020-02-17/2020-02-23
Qualifiers 2020-02-24/2020-03-01
Round of 32 2020-03-02/2020-03-08
Round of 16 2020-03-09/2020-03-15
Quarterfinals 2020-03-16/2020-03-22
Semifinals 2020-03-23/2020-03-29
Finals week 1 2020-03-30/2020-04-05
Finals week 2 2020-04-06/2020-04-12

Prizes

Placing Prize(s)
Gold crown 50% of the raised prize pool, 6 months of osu!supporter, unique profile badge
Silver crown 30% of the raised prize pool, 4 months of osu!supporter
Bronze crown 20% of the raised prize pool, 2 months of osu!supporter

OIT 2020 winner badge

Organisation

The OIT 2020 was run by various Indonesian osu! community members.

Podium

OIT 2020 podium

Mappools

Finals week 2

Download the mappack here! (188 MB)

Finals week 1

Download the mappack here! (145 MB)

Semifinals

Download the mappack here! (141 MB)

Quarterfinals

Download the mappack here! (133 MB)

Round of 16

Download the mappack here! (94 MB)

Round of 32

Download the mappack here! (112 MB)

Qualifiers

Download the mappack here! (84 MB)

Match results

Finals week 2

Friday, 10 April 2020:

Bracket Player 1 Player 2 Match link
Lower Rexeez 5 7 Fuma #1

Sunday, 12 April 2020, Grand Final:

Bracket Player 1 Player 2 Match link
Grand Final Skydiver 7 3 Fuma #1

Finals week 1

Friday, 3 April 2020:

Bracket Player 1 Player 2 Match link
Lower Fuma 7 2 -Reuto- #1

Saturday, 4 April 2020:

Bracket Player 1 Player 2 Match link
Lower Gatyaa420 7 1 Alan- #1
Upper Skydiver 7 1 Rexeez #1

Monday, 6 April 2020:

Bracket Player 1 Player 2 Match link
Lower Fuma 7 4 Gatyaa420 #1

Semifinals

Saturday, 28 March 2020:

Bracket Player 1 Player 2 Match link
Lower Somay 287 1 6 F4UZ4N #1
Lower -Reuto- 6 2 RealViolence #1
Upper Skydiver 6 3 Gatyaa420 #1
Lower Skitzor 5 6 Alan- #1
Lower Walfrid 6 0 [fry] win by default

Sunday, 29 March 2020:

Bracket Player 1 Player 2 Match link
Lower Walfrid 5 6 -Reuto- #1
Lower F4UZ4N 4 6 Alan- #1
Upper Fuma 1 6 Rexeez #1

Quarterfinals

Wednesday, 18 March 2020:

Bracket Player 1 Player 2 Match link
Upper Walfrid 2 6 Gatyaa420 #1
Upper Fuma 6 3 Somay 287 #1

Friday, 20 March 2020:

Bracket Player 1 Player 2 Match link
Upper Skydiver 6 0 -Reuto- #1

Saturday, 21 March 2020:

Bracket Player 1 Player 2 Match link
Lower Firia 1 6 F4UZ4N #1
Lower sumippe 3 6 MasterfulNote5 #1
Lower Takaichi 3 6 Skitzor #1
Lower OTWGE 6 1 121Brian121 #1
Lower Vvn- 5 6 Seox #1
Lower Tama-desu 2 6 RealViolence #1
Lower [fry] 6 0 dika312 win by default
Lower SpitzerFam 6 0 Xicyte win by default

Sunday, 22 March 2020:

Bracket Player 1 Player 2 Match link
Lower SpitzerFam 3 6 [fry] #1
Lower MasterfulNote5 1 6 F4UZ4N #1
Lower OTWGE 5 6 Skitzor #1
Lower RealViolence 6 5 Seox #1
Upper Rexeez 6 0 Alan- #1

Round of 16

Wednesday, 11 March 2020:

Bracket Player 1 Player 2 Match link
Upper Fuma 5 0 Vvn #1

Friday, 13 March 2020:

Bracket Player 1 Player 2 Match link
Upper Skydiver 5 0 Firia #1
Upper sumippe 1 5 -Reuto- #1
Upper CubeixID200 1 5 F4UZ4N #1

Saturday, 14 March 2020:

Bracket Player 1 Player 2 Match link
Lower fnayR 0 5 Xicyte #1
Lower dika312 5 3 Bunan- #1
Upper Gatyaa420 5 1 OTWGE #1
Upper Tama-desu 1 5 Somay 287 #1
Lower Pr0ximate 0 5 MasterfulNote5 #1
Lower Veltlion 0 5 Seox win by default

Sunday, 15 March 2020:

Bracket Player 1 Player 2 Match link
Upper Rexeez 5 1 [fry] #1
Upper Walfrid 5 1 Takaichi #1
Lower DigiM 0 5 121Brian121 #1
Upper Alan- 5 3 SpitzerFam #1

Monday, 16 March 2020:

Bracket Player 1 Player 2 Match link
Lower Skitzor 5 0 AnzewVix #1
Lower Medseba 3 5 RealViolence #1

Round of 32

Friday, 6 March 2020:

Bracket Player 1 Player 2 Match link
Upper Alan- 5 3 CubeixID200 #1
Upper Fuma 5 0 DigiM #1

Saturday, 7 March 2020:

Bracket Player 1 Player 2 Match link
Upper Firia 5 4 Xicyte #1
Upper Skydiver 5 0 fnayR #1
Upper sumippe 5 2 dika312 #1
Upper Walfrid 5 0 Medseba #1
Upper Gatyaa420 5 0 Veltlion #1
Upper Somay 287 5 2 AnzewVix #1

Sunday, 8 March 2020:

Bracket Player 1 Player 2 Match link
Upper F4UZ4N 1 5 SpitzerFam #1
Upper [fry] 5 3 MasterfulNote5 #1
Upper 121Brian121 3 5 Vvn #1
Upper Rexeez 5 0 Pr0ximate #1
Upper OTWGE 5 1 Seox #1
Upper Takaichi 5 2 RealViolence #1
Upper Skitzor 0 5 Tama-desu win by default

Monday, 9 March 2020:

Bracket Player 1 Player 2 Match link
Upper -Reuto- 5 0 Bunan- #1

Ruleset

General rules

  1. Map scoring is based on Score V2.
  2. The mapsets for each round will be announced by the Tournament Management in advance before the actual matches take place.
  3. Match schedules will be predetermined by the Tournament Management. Had there been any participants who were unable to attend the current schedule for any reason, the said participants may apply and settle for a reschedule at the #scheduling channel in the tournament's Discord server.
  4. A referee will create a multiplayer room 10 minutes in advance and will start to invite participants.
  5. If a player does not show up within 10 minutes of the start time, their opponent wins by default.
  6. If no staff or referee is available, the match will be postponed.
  7. NoFail will be enforced in all maps. This is to ensure that the points are to be awarded more fairly towards players who perform better in general during the course of the map regardless of their remaining health at the end.
  8. If a player disconnects, it will be treated as if they failed the map.
    • Disconnects that occur within a few seconds after map is started by the referee can be rematched.
  9. If a player disconnects between the beatmaps, the match can be delayed up to 15 minutes max.
    • In case the disconnected player failed to report back after the maximum allowance 15 minutes has passed, the enemy may be declared to be winning the match by default.
  10. Lag is not a valid reason to nullify a map.
  11. If there are any problems during the match occurence, the Tournament Management will make a decision based on referee's report.
  12. It is expected to respect and be polite to each other. Penalties will be given if participants violates.
    • If participants try to provoke other participants, participants who start the provocation will be reported to the OIT staff and may be blacklisted in the future instalments of OIT.
    • Usage of any illegal programs will be reported to the osu!staff and will be blacklisted in the next instalment of OIT.
    • If there is anyone try to play as the participants, their account will be blacklisted in the next instalment of OIT for both participant and the helper.

Qualifier rules

  1. Each participant will have to sign up to one of the eight Qualifier lobbies that has been scheduled and prepared by the Tournament Management in advance.
  2. In the lobby, participants will have to consecutively play all of the ten Qualifier maps in the order of NM1 -> NM2 -> NM3 -> NM4 -> HD1 -> HD2 -> HR1 -> HR2 -> DT1 -> DT2.
  3. Participants are not allowed to ban any maps in the Qualifiers.
  4. Participants are not allowed to join in (or register for) more than one Qualifier lobbies.
  5. 32 participants with the highest average rank combined from each individual Qualifier beatmaps will advance to the knock-out stages.
    • If there are two (or more) participants who share the same average rank, the participant that holds the higher total score combined from all ten Qualifier beatmaps will be placed in the higher seed.
  6. Failure to attend in any of the eight Qualifier lobbies will result in an instant elimination from the tournament.

Knock-out stage rules

  1. The 32 participants who managed to get through from the Qualifiers will be matched to each other based on their Qualifiers seeding.
  2. Participants will compete against each other using the Double Elimination system.
  3. The Double Elimination System works as following:
    • Participants who lose in the Upper Bracket can still play again on the Lower Bracket.
    • Participants who lose in the Lower Bracket will be eliminated from the tournament.
    • In the Grand Finals, the winner of the the Upper Bracket only needs to win a single match against their opponent in order to claim the championship title. The winner of the Lower Bracket, however, needs to win two matches and enforce a Bracket Reset against their opponent in order to claim the championship title.
  4. Participants who can compete in the next round are determined by:
    • In the Round of 32 and the Round of 16, each participant needs to win 5 points in order to win a match. (Best-of-9)
    • In the Quarterfinals and the Semifinals, each participant needs to win 6 points in order to win a match. (Best-of-11)
    • In both of the Finals Weeks, each participant needs to win 7 points in order to to win a match. (Best-of-13)
    • Participants who Win By Default.
    • If there are participants who experience disqualification during the match.

Match regulations

  1. Each player must use !roll once in #multiplayer in order to determine the banning and picking order.
    • The winner of the !roll gets to decide the second and third ban as well as the first pick of the match.
    • The loser of the !roll gets to decide the first and fourth pick of the match.
    • This rule does not apply in the Qualifier lobbies.
  2. Each player has to ban two beatmaps to be selected from the pool. These beatmaps are not allowed to be picked by any player during the entire match.
    • Each player may not ban two beatmaps from the same mod pool, except from the NoMod pool. For example, banning NM1 and NM2 is allowed; banning NM1 and HD1 is allowed; banning HD1 and HD2, however, is not allowed.
    • Banning does not apply in the Qualifier lobbies.
  3. Each player is free to select one warm-up beatmap. Using beatmaps with questionable content is prohibited.
    • Warm-ups do not apply in the Qualifier lobbies.
  4. In a FreeMod pick, each player has to apply at least one mod to play the map with. Allowed mods are EZ, HR, HD, or any possible combinations of the three mods.
    • Playing a FreeMod pick without any mods applied is not allowed.
  5. The results of each match and any other relevant information regarding the match will be posted on the Discord server after the match has concluded by the responsible referees.