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osu! Catch the Beat World Cup 2015

CWC 2015 logo

The osu! Catch the Beat World Cup 2015 (CWC 2015) was a country-based osu!catch tournament hosted by the osu! team. It was the fourth instalment of the osu!catch World Cup.

Tournament schedule

Event Timestamp
Registration phase 2015-04-02/2015-04-19
Live drawings 2015-05-02 (14:00 UTC)
Group stage 2015-05-09/2015-05-10
Round of 16 2015-05-16
Quarterfinals 2015-05-23/2015-05-24
Semifinals 2015-05-30/2015-05-31
Finals week 1 2015-06-06/2015-06-07
Finals week 2 2015-06-14

Prizes

Placing Prizes
Gold crown 6 months of osu!supporter, unique profile badge, special user title, osu! merchandise
Silver crown 3 months of osu!supporter, unique profile badge
Bronze crown 1 month of osu!supporter, unique profile badge

Organisation

The osu! Catch the Beat World Cup 2015 was run by various community members.

Position Member(s)
Manager Deif, Loctav, p3n, shARPII
Mappool selector CLSW, Deif, Orihime chan
Streamer Marcin, peppy
Commentator deadbeat, Kingkevin30, Tasha, Zak, ztrot
Statistician Marcin

Participants

Country Members
Argentina Manuxz, [Force], em1R-, koliron, Tadashi, Zai
Australia Pew, - Magic Girl -, CrimsonPlez, Grayswandir, MappyTurtle, Zeverage
Austria [ K a z u ], Aiju AT, Kuzumi-kun
Belgium [ Zorua ], eldersmot, Ichidy
Brazil vini9204, LuckySonicGHz, Luciano Yoshiharu, Michael Jordan
Canada Sumaki, - ShadowZ -, Affinity, jeubach, Mysterious, Yoshi_green
Chile lineqtxz, [Nico], HoneyH, Keleron, ShilenoPro, Th3-Latios
China Dusk, - N a g i -, -Google-, Intensity, Sakurano Kurimu, xingcccc
Denmark -Crab-, dinidini4000, DragonsDungeon, Only1Magma
Finland MrSake, Mianki, SonJosh
France Ttobas, _Loli, Alostis, Badis, CelegaS, Kyuare
Germany NoteKuroi, - Flutter -, - Yaeger -, Kingkevin30, Nyan-Zapo, TheWaterBottle
Hong Kong alienflybot, insaneplayer, SakaNa, XXXZ
Hungary Kurokami, _verto_, kisbee, sudosu, tomaszto
Indonesia Deceitful, Ddraigon-, ExRei, -Necrophilia-, Shurelia, Time-
Italy Pizza Kun, ArMa79, BlasterONE, Mamansita, scemioff, Trollingor
Japan giru HD, Molqus, noraRcat, Nucoin, ririkun, T e d
Malaysia Shadow Fear, Future_miku95, Kagari, murutattack, QHideaki13, Xanus
Mexico messi, CrimsonAvenger, daxeroz, Jusenkyo, Lostty, THMGames
Netherlands Nebux, - Yuri -, CakeAndBanana, Givralii, slimmecodo1, wesley221
Norway Azeidith, BennyBananas, Cameragod, K i u i, lanki33, LeneKn
Philippines osu_gangster, -Hakuto-, Hi_Hello
Poland WujekGrzyb, Hirikoshi, Kosmit, Krzysiek, Sawa88, wampir
Russian Federation MeGl, MayFlit, spider_yoba, VagaNNN, Zlocktar
Singapore He Ang Erika, Accel, chibipingers, geraldwch, Kagayane, Mung
South Korea Spectator, 224dj, ExGon, Frobe, mjj741, No492_Shaymin
Spain SK Eternal, kikones34, Pistoler, Ratulfox, sarkras, TheStickman
Sweden Yukiteru Amano, Faayne, Gurre Gurka, Toggeni
Taiwan disqualified
Thailand bank78952, Boom, ZeroEightOne
United Kingdom - Magic Bomb -, Bubbz, destructor966, Martin22, TomTheWizard, Withered Lotus
United States Zak, Cemetery, -Del-, -Kurisu-, Minky, Storm-

Groups

Group A Group B Group C Group D Group E Group F Group G Group H
Canada Brazil Austria Denmark Finland Sweden Hungary Taiwan
Malaysia Belgium Spain Russian Federation Australia United Kingdom Chile Norway
Philippines Argentina Netherlands Singapore Mexico Hong Kong Japan Thailand
France United States South Korea Poland China Indonesia Germany Italy

CWC 2015 bracket

Podium

CWC 2015 podium

Mappools

Finals

This mappool was played during the Finals week 1 and Finals week 2.

Download the mappack here! (157 MB)

Semifinals

Download the mappack here! (114 MB)

Quarterfinals

Download the mappack here! (185 MB)

Round of 16

Download the mappack here! (137 MB)

Group stage

Download the mappack here! (168 MB)

Match results

Finals week 2

Sunday, 14 June 2015:

Team 1 Team 2 Match link
South Korea 6 2 China #1

Finals week 1

Saturday, 6 June 2015:

Team 1 Team 2 Match link
China 0 6 South Korea #1
Indonesia 5 6 Chile #1
Poland 3 6 Germany #1
Chile 2 6 Germany #1

Sunday, 7 June 2015:

Team 1 Team 2 Match link
China 6 1 Germany #1

Semifinals

Saturday, 30 May 2015:

Team 1 Team 2 Match link
France 4 6 Taiwan #1
Netherlands 4 6 Malaysia #1
Argentina 1 6 Germany #1
Chile 6 1 United States #1

Sunday, 31 May 2015:

Team 1 Team 2 Match link
Poland 0 6 South Korea #1
Indonesia 1 6 China #1
Germany 6 0 Taiwan win by default
Malaysia 1 6 Chile #1

Quarterfinals

Saturday, 23 May 2015:

Team 1 Team 2 Match link
Argentina 5 3 Australia #1
Hong Kong 2 5 Taiwan #1
Italy 1 5 Netherlands #1
Russian Federation 3 5 United States #1

Sunday, 24 May 2015:

Team 1 Team 2 Match link
South Korea 5 0 Malaysia #1
China 5 2 Germany #1
France 3 5 Indonesia #1
Chile 2 5 Poland #1

Round of 16

Saturday, 16 May 2015:

Team 1 Team 2 Match link
Australia 4 5 Poland #1
Hong Kong 0 5 South Korea #1
Taiwan 0 5 Malaysia #1
Russian Federation 2 5 China #1
Netherlands 1 5 Indonesia #1
France 5 0 Italy win by default
Germany 5 1 United States #1
Argentina 0 5 Chile #1

Group stage

Saturday, 9 May 2015:

Team 1 Team 2 Match link
Malaysia 4 1 Philippines #1
Hong Kong 1 4 Indonesia #1
Italy 4 2 Thailand #1
Finland 0 4 Australia #1
Spain 0 4 South Korea #1
Taiwan 4 3 Norway #1
Japan 0 4 Germany #1
Sweden 0 4 Hong Kong win by default
Malaysia 3 4 France #1
United Kingdom 0 4 Indonesia #1
Hungary 1 4 Germany #1
Norway 4 0 Thailand win by default
Denmark 0 4 Poland #1
Russian Federation 4 1 Singapore #1
Brazil 4 0 Belgium win by default
Austria 0 4 Spain #1
Finland 0 4 Mexico win by default
Belgium 0 4 Argentina win by default
Russian Federation 3 4 Poland #1
Sweden 0 4 United Kingdom win by default
Hungary 1 4 Chile #1
Canada 0 4 France #1
Argentina 3 4 United States #1
Austria 0 4 Netherlands #1

Sunday, 10 May 2015:

Team 1 Team 2 Match link
Australia 4 3 Mexico #1
Canada 2 4 Malaysia #1
Mexico 0 4 China win by default
Canada 4 0 Philippines win by default
Singapore 1 4 Poland #1
Sweden 0 4 Indonesia win by default
Australia 2 4 China #1
Hungary 0 4 Japan #1
Austria 0 4 South Korea win by default
United Kingdom 2 4 Hong Kong #1
Philippines 0 4 France #1
Taiwan 4 0 Thailand win by default
Netherlands 2 4 South Korea #1
Denmark 0 4 Singapore #1
Finland 0 4 China #1
Chile 4 1 Japan #1
Italy 2 4 Taiwan #1
Brazil 1 4 Argentina #1
Italy 4 2 Norway #1
Denmark 1 4 Russian Federation #1
Belgium 0 4 United States win by default
Spain 3 4 Netherlands #1
Chile 4 2 Germany #1
Brazil 0 4 United States #1

Ruleset

Tournament rules

  1. The osu! Catch the Beat World Cup 2015 is a country-based team tournament.
  2. The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
    • One map will be given as a Tiebreaker map. This map will only be played in case of a tie.
    • There will also be a Hidden, HardRock and DoubleTime bracket.
  3. Match schedule will be settled by the Tournament Management (see below).
  4. If no staff or referee is available, the match will be postponed.
  5. Failed players' scores do not get added to the team score.
    • Reviving and surviving during a map gets considered as passing it.
  6. Use of the Visual Settings options are allowed.
  7. If the game ends in a draw, the game will be nullified.
  8. If a player disconnects, they get treated as if they failed the map.
  9. Maps cannot be reused in the same match unless the game was nullified.
  10. If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes.
  11. Exchanging players during a match is allowed.
  12. Lag is not a valid reason to nullify a map.
  13. In Group stage, 'Win by default' will be considered as win by 4:0, +1.0 score difference ratio.
  14. Unexpected incidences are handled by the Tournament Management.
  15. Any modification of these rules will be announced.

Tournament registration

  1. Every user interested in joining their country's team signs up individually.
    • Tournament Management will create a list of potential candidates for a country's team.
    • Tournament Management declares one candidate to the captain of the country's team, albeit temporarily.
    • The declared captain can form their team from the candidate list of their country.
  2. To ensure valid and serious registrations, every registered user will be checked by the Tournament Management.
    • Every registered user will be assigned to their respective country's candidate list.
    • To be successfully accepted on the list, you have to ensure that your global Catch the Beat performace ranking is above #5000.
    • To be successfully accepted on the list, you have to ensure that you did not violate the osu! community rules within the last 12 months.
  3. For signing up, send a PM to Loctav titled “CWC Registration”.
    • You get a confirmation reply if your registration successfully arrived. Your registration is in pending then.
  4. All successfully formed teams will be published after the Registration Phase.
  5. Mapset selectors may not participate as a player in this tournament.

Stage instructions

  1. In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.

    • This may change according to the final amount of formed teams.
  2. All the teams from each group will face each other.

  3. Rankings of each group are determined by sorting the results of each team's performance in the following priority:

    • Most matches won.
    • Have higher {(the number of maps won) - (the number of maps defeated)}.
    • Most maps won.
    • Have higher ∑{(total score difference) / (maximum score)}.
    • Winner of the rematch.
  4. The top 2 teams of each group will move on to the Knock-Out Stages.

    • This may change with the actual Group Stage setup.
  5. Following stages are Double Elimination Stages. This means that the winner moves to the next stage and the losing team gets moved to the Loser bracket.

  6. Based on this image, the stages are split up into the following:

    Stage Match ID
    Round of 16 A, B, C, D, E, F, G, H
    Quarterfinals I, J, K, L & R, S, T, U
    Semifinals M, N & V, W, X, Y, Z, AA
    Finals O & AB, AC, AD, AE
    Grand Finals P, Q
  7. Winning conditions:

    • In Group Stage, you need to win 4 maps to win a match. (Best-of-7)
    • In the Round of 16 and the Quarterfinals, you need to win 5 maps to win a match. (Best-of-9)
    • In Semifinals and Finals, you need to win 6 maps to win a match. (Best-of-11)

Match instructions

  1. A referee will create a multiplayer room 15 minutes in advance. Players must gather during this period.
    • Room settings are Catch the Beat, Team-Vs., Win Condition: 'Score'. Room name must be "CWC 2015: TeamBlue vs TeamRed".
    • The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
  2. Players are free to select up to two warm-up maps. Using beatmaps with questionable content is prohibited.
  3. Each captain can ban two beatmaps to be selected from the pool. These beatmaps are not allowed to be picked by any team in the entire match.
    • Both vetos must always be used.
  4. Beatmap selection will alternate between each captain selecting a beatmap out of the map pool.
  5. Each captain must use !roll once in #multiplayer.
    • The winner of the !roll starts picking the first beatmap of the match.
    • The loser of the !roll starts banning two beatmaps.
  6. Captains may pick freely from any bracket.
    • In case of a tie, the Tiebreaker map must be played.
  7. Results will be published via Statistics site.

Mappool instructions

  1. There will be 1 mappool for the Group Stage, 1 mappool for Round 16, 1 mappool for the Quarter-finals, 1 mappool for the Semi-finals and 1 mappool for the Finals.
    • Finals Week 1 & Finals Week 2 use the same mappool.
  2. Each mappool consists of 4 brackets: NoMod, Hidden, HardRock and DoubleTime
  3. Each mappool consists of 19 maps in total.
  4. Each mappool has one Tiebreaker.
  5. The NoMod bracket will be played with no modes activated.
  6. The Hidden, HardRock and DoubleTime bracket will be played with the respective modes activated.
    • Optionally, you can enable Hidden on the HardRock or DoubleTime beatmaps.
  7. The Tiebreaker will be played under FreeMod conditions.
    • Optionally, you can enable HardRock, Hidden or both on the Tiebreaker beatmap.
  8. The size of the NoMod bracket will be 6 in all stages.
  9. The size of the mod-specific brackets will be 4 in all stages.

Scheduling instructions

  1. Each stage will be held on a single weekend.
  2. Matches in Group Stage may overlap.
  3. All matches will be held on either Saturday or Sunday.
  4. Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage. Tournament Management will try to create the schedule to respect the participant's time zone.
  5. Captains are responsible for their team's availability. The greater team size exists to ensure every team can provide at least three players for each match. If teams can not provide three players for a match, the match will be considered forfeited.