wiki
Requested page is not yet translated to the selected language (български). Showing English version.

Cemara Mania Cup #1 (2020)

CMC 2020 logo

The Cemara Mania Cup #1 (2020) (CMC 2020) was a double-elimination 2v2 osu!mania 4K tournament hosted by -AMIYA- and co-hosted by LLENN-. The tournament was open to all osu!mania players from Indonesia with a global osu!mania 4K rank of #4,000 or lower. It was the first instalment of the Cemara Mania Cup.

Tournament schedule

Event Timestamp
Registration phase 2020-10-06/2020-11-01
Screening phase 2020-11-02/2020-11-08
Qualifiers 2020-11-09/2020-11-15
Group stage 2020-11-16/2020-11-22
Quarterfinals 2020-11-23/2020-11-29
Semifinals 2020-11-30/2020-12-06
Finals week 1 2020-12-07/2020-12-13
Finals week 2 2020-12-14/2020-12-20

Prizes

Placing Prize(s)
Gold crown 3 months of osu!supporter for each team member, 100% of the raised prize pool
Silver crown 2 months of osu!supporter for each team member
Bronze crown 1 month of osu!supporter for each team member
4th place Steam Wallet voucher worth approx. IDR 45,000.- for each team member

Organisation

Cemara Mania Cup #1 (2020) was run by various Indonesian osu! community members.

Position Member(s)
Host -AMIYA-
Co-host LLENN-
Mappool selector Fyl, xChose, Kurami
Playtester Fyl, xChose, Kurami
Streamer -AMIYA-
Commentator Fyl, Sies, [ID]Xenotia-, piesachan, Hwarry, -[ ZeroTwo ]-, RizalRhmn
Referee -AMIYA-, Fyl, xChose, Kurami, -Nana-, LyfLin
Graphic designer -AMIYA-, -Nana-
Spreadsheet manager -AMIYA-, Sies, Ririya-
Wiki editor Niva
Sponsor LLENN-, Haqzen, Grab Driver

Participants

Listed below are players who qualified into the Group Stage (along with their respective seeding and group placement) out of 53 registered players in total.

After the conclusion of the Group Stage, players were then teamed up into pairs of two based on their Group Stage finishing position as follows:

Team Name Player 1 Player 2
Anti LN Club Ainer (Group C / 3rd Place) Kurami_San (Group A / 4th Place)
Do'a Ibu Kougyokuu (Group D / 3rd Place) Xccelerator202 (Group B / 4th Place)
GWS Afterglowylene (Group E / 1st Place) 2ndlegend (Group G / 2nd Place)
L Hunter Mirea (Group D / 1st Place) Bapakkao (Group B / 2nd Place)
Leviathan StyxFearNite (Group C / 1st Place) ragemaster14 (Group A / 2nd Place)
Mak Lo Gamink AchsanLovers (Group G / 3rd Place) Schwvy (Group E / 4th Place)
Neppu-Neppu Neptunia-chan (Group F / 1st Place) GoGoN- (Group H / 2nd Place)
Pecel Lele Ujang Yuiazu- (Group F / 3rd Place) LNP- (Group H / 4th Place)
SCP Indonesia Haqzen (Group H / 1st Place) HiranoUtami (Group F / 2nd Place)
Soundtoloyo FerdiXIA- (Group A / 3rd Place) denzeljr (Group C / 4th Place)
Sumber Rejeki Yukari_Sama (Group E / 3rd Place) FelixSpade (Group G / 4th Place)
Team 1 LoliCopz (Group A / 1st Place) Shiro_Neko (Group C / 2nd Place)
Team 11 N i k o L (Group B / 3rd Place) ladycello (Group D / 4th Place)
Team 16 aghil jayadi (Group H / 3rd Place) Ihram-San (Group F / 4th Place)
Team 3 [ID]Rachel- (Group B / 1st Place) SanjayaIH (Group D / 2nd Place)
UwU Team juww (Group E / 1st Place) Meiden (Group G / 2nd Place)

Podium

This competition has come to an end and resulted in the following podium:

Placing Team
Gold crown Neppu-Neppu ( Neptunia-chan, GoGoN-)
Silver crown Leviathan ( StyxFearNite, ragemaster14)
Bronze crown UwU Team ( juww, Meiden)
4th place Team 11 ( N i k o L, ladycello)

Mappools

Finals week 2

Download the mappack here! (145 MB)

Finals week 1

Download the mappack here! (152 MB)

Semifinals

Download the mappack here! (115 MB)

Quarterfinals

Download the mappack here! (90 MB)

Group stage

Download the mappack here! (29 MB)

Qualifiers

Download the mappack here! (22 MB)

Match results

Finals week 2

Saturday, 19 December 2020:

Bracket Team 1 Team 2 Match link
Lower UwU Team 2 7 Leviathan #1

Sunday, 20 December 2020 (Grand Final):

Bracket Team 1 Team 2 Match link
Grand Final Neppu-Neppu 7 2 Leviathan #1

Finals week 1

Saturday, 12 December 2020:

Bracket Team 1 Team 2 Match link
Upper UwU Team 0 7 Neppu-Neppu #1

Sunday, 13 December 2020:

Bracket Team 1 Team 2 Match link
Lower Leviathan 7 3 Team 11 #1

Semifinals

Friday, 4 December 2020:

Bracket Team 1 Team 2 Match link
Lower Team 3 2 6 Leviathan #1

Saturday, 5 December 2020:

Bracket Team 1 Team 2 Match link
Lower L Hunter 2 6 Team 11 #1
Upper SCP Indonesia 2 6 UwU Team #1
Upper Neppu-Neppu 6 3 GWS #1

Sunday, 6 December 2020:

Bracket Team 1 Team 2 Match link
Lower GWS 2 6 Team 11 #1
Lower SCP Indonesia 0 6 Leviathan win by default

Quarterfinals

Friday, 27 November 2020:

Bracket Team 1 Team 2 Match link
Lower Sumber Rejeki 5 0 Do'a Ibu #1

Saturday, 28 November 2020:

Bracket Team 1 Team 2 Match link
Lower Mak Lo Gamink 0 5 Team 11 #1
Lower Team 16 0 5 Soundtoloyo #1
Upper Leviathan 2 5 Neppu-Neppu #1
Upper Team 1 0 5 SCP Indonesia #1
Lower Pecel Lele Ujang 5 1 Anti LN Club #1
Upper L Hunter 4 5 UwU Team #1
Upper Team 3 2 5 GWS #1

Sunday, 29 November 2020:

Bracket Team 1 Team 2 Match link
Lower Team 1 0 5 Team 11 #1
Lower L Hunter 5 0 Pecel Lele Ujang #1
Lower Team 3 5 2 Soundtoloyo #1
Lower Leviathan 5 0 Sumber Rejeki #1

Ruleset

General rules

  1. Map scoring is based on ScoreV2.
  2. The mapsets for each round will be announced by the Tournament Management in advance before the actual matches take place.
  3. Match schedules will be predetermined by the Tournament Management. If there are any team(s) who are unable to attend the current schedule for any reason, all other affected teams may apply and settle for a reschedule at the #reschedule channel in the tournament's Discord server.
  4. A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
  5. If both members of a team do not show up within 10 minutes of the start time, their opponent wins by default.
    • If a team can only institute one team member (out of the required two) for the match, the referee can either continue the match in a 2v1 setting (at the opposing team's discretion) or prerogatively award their opponent a Win By Default.
  6. If no staff or referee is available, the match will be postponed.
  7. If a player disconnects, it will be treated as if they failed the map.
    • Disconnects that occur within a few seconds after the map is started by the referee can be rematched.
  8. If a player disconnects between beatmaps, the match can be delayed up to 15 minutes max.
    • In case the disconnected player failed to report back after the maximum allowance of 15 minutes had passed, the referee can either continue the match in a 2v1 setting (at the opposing team's discretion) or prerogatively award their opponent a Win By Default.
  9. Lag is not a valid reason to nullify a map.
  10. If there are any unforseen problems during a match occurence, the Tournament Management will make a decision based on the referee's report.
  11. It is expected that all players be polite and respectful to each other at all times. Penalties will be given if players violate.
    • If a player is found to be engaging in an act of offensive provocation, said player responsible for the provocation may be either disqualified right away from CMC #1 (2020) and/or blacklisted from the future instalment(s) of CMC.
    • Usage of any illegal programs is strictly prohibited and will be immediately reported to the osu!staff at will.
    • If a player is found to be smurfing another player's account, the corresponding players will be blacklisted in the next instalment(s) of CMC regardless of their role in the smurfing incident.

Tournament registration

  1. All interested players are required to register into the tournament individually.
    • In order to be eligible to play in the tournament, a player must have a global osu!mania 4K rank of #4000 or lower and the Indonesian flag displayed on their profile.
  2. To ensure valid and serious registrations, every registered player will be checked by the Tournament Management and screened by osu!'s Tournament Staff.
  3. The list of players who have passed the screening and are able to compete in the tournament will be published after the Registration Phase has ended.
  4. Testplayers, referees, and map selectors may not participate as players in this tournament.

Qualifier rules

  1. Each player will have to sign up to one of the Qualifier lobbies that has been scheduled and prepared by the Tournament Management in advance.
  2. In the lobby, all players will have to consecutively play all of the five Qualifier maps in the order that it is being written on the main spreadsheet.
    • All maps are due to be played twice in each lobby; on each map, only the best score from the two attempts that will be taken into consideration.
  3. Players are not allowed to ban any maps in the Qualifiers.
  4. Players are not allowed to join in (or register for) more than one Qualifier lobby.
  5. 32 players with the highest amount of accumulated Qualifier score in total will advance to the Group Stage.
    • Players who ranked #1 - #8 based on their accumulated Qualifier score will be designated as Seed A players.
    • Players who ranked #9 - #16 based on their accumulated Qualifier score will be designated as Seed B players.
    • Players who ranked #17 - #24 based on their accumulated Qualifier score will be designated as Seed C players.
    • Players who ranked #18 - #32 based on their accumulated Qualifier score will be designated as Seed D players.
    • Players who ranked #33 or lower based on their accumulated Qualifier score will be knocked out from the tournament.
  6. Failure to attend in any of the predetermined Qualifier lobbies will result in an instant elimination from the tournament.

Group stage rules

  1. In the Group Stage, the 32 previously qualified players will be randomly spread out into eight groups consisting of four different players each based on their seed.
  2. All the players from each group will face each other in a single multiplayer lobby under the "Battle Royale" matchup format as follows:
    • All players will have to consecutively play all of the six Group Stage maps in the order that it is being written on the main spreadsheet.
    • After the conclusion of each map, the two players who finish 2nd and 3rd will receive +2 points and the other two players who finish 1st and 4th will receive +1 point following the "middle winner" scoring system.
  3. Players are not allowed to ban any maps in the Group Stage.
  4. Players will subsequently be ranked in their respective groups based from the amount of points they accumulate in the room.
    • In case of a points tie, all affected players will be ordered by their Group Stage seed.

Knock-out stage rules

  1. Based on each player's Group Stage finishing position, players will then be teamed up into pairs of two where the group winners are set to be matched with the group runners-up and the 3rd place finishers are set to be matched with the 4th place finishers at random.
  2. Teams will compete against each other using the Double Elimination system.
  3. The Double Elimination System works as follows:
    • Teams who lose in the Upper Bracket can still play again on the Lower Bracket.
    • Teams who lose in the Lower Bracket will be eliminated from the tournament.
    • In the Grand Finals, the winner of the the Upper Bracket only needs to win a single match against their opponent in order to claim the championship title. The winner of the Lower Bracket, however, needs to win two matches and enforce a Bracket Reset against their opponent in order to claim the championship title.
  4. Teams who can compete in the next round are determined by the following criteria:
    • In the Quarterfinals, each team needs to win 5 points in order to win a match. (Best-of-9)
    • In the Semifinals, each team needs to win 6 points in order to win a match. (Best-of-11)
    • In both of the Finals weeks, each team needs to win 7 points in order to win a match. (Best-of-13)
    • Team(s) who Win By Default.
    • Whether there are team(s) who got disqualified during the match.

Match regulations

  1. A representative of each team must use the !roll command once in the multiplayer lobby in order to determine the banning and picking order.
    • The winner of the !roll gets to determine who gets the first pick and the second ban.
    • The loser of the !roll gets the opposite by default.
    • This rule does not apply in the Qualifier and Group Stage lobbies.
  2. Each team has to ban two beatmaps from the mappool. These beatmaps are not allowed to be picked by any team during the entire match.
    • Banning does not apply in the Qualifier and Group Stage lobbies.
  3. Each team is free to select one warm-up beatmap. Using beatmaps with questionable content is prohibited.
    • Warm-ups do not apply in the Qualifier and Group Stage lobbies.
  4. All maps (including the Tiebreaker) will be played with the FreeMod option enabled. Each player may opt to play a map with either Hidden, FadeIn, Mirror, Flashlight, or any possible combinations of the four mods.
    • Playing a map without any mods activated whatsoever is allowed, however playing a map with a mod that is not mentioned above (i.e. Random) is not allowed.
  5. The results of each match and any other relevant information regarding the match will be posted on the Discord server after the match has been concluded by the responsible referees.